Documentation
Here you can find the links to all the models, assets and sounds that I've used.
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For the main common area, we were asked to
decide a theme (basketball game theme) and add 5 unique models, 2 of which had
to be interactable and have sounds. As models I added:
- The basketball court - The basketball hoops - The basketball - The 5 women watching the game - The green stands on which the women sit - The scoreboard - A megaphone The megaphone is an interactable object, so when grabbed it plays a sound of women screaming as if they were cheering someone. The basketball is an interactable object as well that can be thrown, and it has a sound that plays everytime it touches a Rigidbody with a magnitude over a certain threshold which resembles the sound of a basketball hitting the ground. Two local light sources were added too to make the common area look brighter and also an ambient sound of women chatting was added. All these sounds were 3D so if the user is too far from the Audio Source he won't be able to hear it. |
My dream office.
For our dream office, we were asked to add for C level functionality:
- 10 unique models (Office bin, water dispenser, balloons, markers, whiteboard, skeleton, Philips TV, Fan, Chair, Telephone, Pencils and holder)
- 2 models made by us: Glass (broken and not broken), Lamp
- Two models should react: TV (turns off/ on), Fan (turns OFF/on)
-at least one ambient sound: office ambient sound (https://freesound.org/people/Nightwatcher98/sounds/407292/) on the entrance and song playing from the speakers
B level functionality:
-an additional 5 unique models: laptop, origami paper balls, speakers, globe, hololens headset
-create two more models: pizza, frame with my family picture
-add physics to 5 objects in the scene (glass has gravity, balloons fly, paper balls have a physics material that makes them slightly bounce, pizza can be thrown as a freesbee, inflatable globe bounces, frame has gravity)
- 4 sounds that are triggered by the user: Glass shattering sound, TV 3D sound, Fan 3D sound, Phone 3D sound, globe bouncing sound
A level functionality:
- The user should be able to change its size: a set of interactables was added (cubes on the wall) to make the character shrink, grow giant or go back to his normal size
- For the small scale:
1) Add additional 5 unique models: Sword, spider, pumpkin, cup, axe
2) Create 2 more models: paper clip, laser blade, led strip
3) Add appropriate physics: Axe, cup and pumpkin have a light bouncing effect
4) Change the loudness of the sounds: all the sounds were set as 3D, their audio sources were set high so that when the user is small the audios are not as loud
- For the 20 foot scale the user should be able to move around and look over the entire area: the ceiling was turned into an interactable so the user can grab it and move it away to see the entire scene. The teleporter was scaled as well so the user is able to move around.
For our dream office, we were asked to add for C level functionality:
- 10 unique models (Office bin, water dispenser, balloons, markers, whiteboard, skeleton, Philips TV, Fan, Chair, Telephone, Pencils and holder)
- 2 models made by us: Glass (broken and not broken), Lamp
- Two models should react: TV (turns off/ on), Fan (turns OFF/on)
-at least one ambient sound: office ambient sound (https://freesound.org/people/Nightwatcher98/sounds/407292/) on the entrance and song playing from the speakers
B level functionality:
-an additional 5 unique models: laptop, origami paper balls, speakers, globe, hololens headset
-create two more models: pizza, frame with my family picture
-add physics to 5 objects in the scene (glass has gravity, balloons fly, paper balls have a physics material that makes them slightly bounce, pizza can be thrown as a freesbee, inflatable globe bounces, frame has gravity)
- 4 sounds that are triggered by the user: Glass shattering sound, TV 3D sound, Fan 3D sound, Phone 3D sound, globe bouncing sound
A level functionality:
- The user should be able to change its size: a set of interactables was added (cubes on the wall) to make the character shrink, grow giant or go back to his normal size
- For the small scale:
1) Add additional 5 unique models: Sword, spider, pumpkin, cup, axe
2) Create 2 more models: paper clip, laser blade, led strip
3) Add appropriate physics: Axe, cup and pumpkin have a light bouncing effect
4) Change the loudness of the sounds: all the sounds were set as 3D, their audio sources were set high so that when the user is small the audios are not as loud
- For the 20 foot scale the user should be able to move around and look over the entire area: the ceiling was turned into an interactable so the user can grab it and move it away to see the entire scene. The teleporter was scaled as well so the user is able to move around.